Voyage of Aquisition Nr.25 – Abduction from CUBA

cuba

Our Abduction Event begins on 18th October, at 12:01 pm SLT, and runs for ten consecutive days (Oasis of Lame Kailla – arrival point)

Intro RP for the Abductees:

You receive a message/letter, from the Navargentum event agency.

“Dear (your name), You have won a free trip to Cuba, in an open internet-based lottery. The letter says You have been entered by a friend. You have won a combined vacation/workshop for ecologically conscient people especially open to feminist environmental activists and international students, imagine!

Of course, You are more than sceptical.. but the letter contains a travel ticket, all costs are covered, and the reference number you call checks out. The travel agency confirms the validity, and your research yields the information that Navargentum events is a subdivision of the widespanned, extremely well-reputed Chronander Bankhouse of Sweden – a private bank of great reputation patroning such international events regularly.

The event is announced to take place over ten full days – and is set to begin on 18th October, 2025, ending the 28th of October. Additionally, we will offer preplay options, and a 7 day arrival phase after the event. Since You have no other plans and apparently won’t have to spend a single buck on it yourself – You decide to try it out.

ABDUCTION TO GOR!

– Is a regular RP event for PKs, Muls, an Acquisition Crew and earth women ready to rp the rough ride to Gor, being abducted to the world under the three moons, given the rare chance to show the earth person before their abduction.
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Setting / General Information for all abductions:

NO METER – NO WEAPONS – PROPS / RP ONLY is the general rule for all happening in the EARTH part of the RP. On GOR, meter may be required at times, but those will be announced comfortably ahead always. ALL-GOREAN, LIVING GOR EVENT, NO btb/GE, but Gor will be applied.

Just since a few asked: Event begins on 17th Oct. for silvership crew, agents and ship slaves (Flight RP) and for all others on 18th, it runs to 28th of October, when we arrive on Gor. After that we offer arrival-on-Gor for a week.

Daily Core playtime always starts 12:01 pm SLT, but we do RP when abductees and agents are present, at diverse times. Just say Hi when you log in and we’ll fit You in. – Nephtides na Neidos (nephtides)

New Tower

tower

The oasis’s new tower can be seen from far away, towering above all other buildings.

Bring Food to Klima!

tahari

Next march to the Oasis of Klima: 16 August, noon SLT / 8pm GMT, 21:00 GMT+1-german time)

Start main place Oasis of Lame Kaiila

Roleplay plot: BRING FOOD TO KLIMA!

The people of the Oasis of Klima are starving and desperately need food! In the exchange point of Klima, a parasite (Toxoplasma gondii) has infested almost all food and made it inedible.
The last caravan only made it as far as the ruins of the Oasis of Mandara. There, a violent sandstorm caught them by surprise. The caravan leaders tried to bring the food into the labyrinth, but the men disappeared, presumably perishing in the quicksand.

Your task:
– March with the Guard of the Dunes to the ruins of the Oasis of Mandara, round up the Kaiila, and search for the food crates in the Labyrinth and bring them up. Never do this alone, always in at least two! A Kur was last seen in the Labyrinth!
– Bring the food crates to the exchange point of Klima and then through the salt mines directly to the oasis!

Equipment that is necessary: You need to wear appropriate clothing for the desert: always strong wind and sandstorms, extremely hot sun. Men should be armed.
Ropes, torchs, clothing that protects against the blazing heat, enough water.
Do not fall into the quicksand!
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OOC hints:
The food is for sale for 1 Lindendollar, if you dont have lindendollars I will give them to you. The food is scattered in several places in the labyrinth.

To prevent cheating, I know who took them. Anyone who buys one of the crates from afar will be ejected. I have unlimited view distance and see everything on my sim.

Tarsk Dried Meat 4 cates
Sa’Vella Tabuk Dried Meat 1
HoY Bazi Tea Crate 3
Verr Meat dried 1
Bosk Meat Crate 2
Barrel Kargash Winery 1
HoY Barrel Rence Beer spigot
Tabuk Dried Meat 1
Tarsk Dried Meat 3
HoY crate of Tospit 1
Teehra Palm Wine Barrel 2
Crate of Wingfish 2
HoY crate Melons 1
HoY Crate Onions 1
Dried fish crate-Made in Meqara Port 1
Crate – Black Wine of Thentis 1
HoY Chocolate 1 crate (10) 1

After you have unloaded the crates and barrels in Klima, you can take them back OOC if you want

– Please accept all (experience) teleporters
– Recommended for the best view::
World – Photo and Video – Phototools – Sky – “Fine Day” or
World – Environment – Midnight

Background knowledge

The location of this Oasis is secret and very few people know the way for going to Klima. One of the major sites within the Tahari for obtaining salt are the brine pits of Klima, hidden deep within the dune country and its location is closely guarded. The guards of Dunes protect the Oasis and keep secret the road for coming from. The guards always wear a turban, so their face are hidden and they could not be recognized. They serve the Ubar salt, a secret lord, one of the most powerful Pasha of The Tahari. 20% of the gorean salt is produced here.

Klima, has its own well, but for the most part, relies on caravans for supplies as well as fresh stock of slaves. These food stores are delivered to scouted areas (“exchange point of Klima”) some pasangs from the compounds, whence they are retrieved later by salt slaves.

New Brewer

brewer of the Oasis of Lame Kaiila

Vlad (vladdarrow), a brewer, decided to settle in the Oasis. He got a new house and immediately started his work.

brweer of the Oasis of Lame Kaiila

This is the Tahari!

Oasis of Lame Kaiila

The nomadic tribes of the Tahari desert live hard lives. There is a nearly constant hot wind that blows in the desert but it is welcomed as it makes the desert bearable. The wind usually blows from the north or northwest. The wind is not a problem except in the spring, should it blow from the east, or in the fall, should it blow from the west. But, the nights are cool and may even be chilly. Shelter trenches may be built for protection in the desert. This is a narrow trench, four to five feet deep and eighteen inches wide. It provides shade from the sun and is much cooler as well. A trench is always dug with its long axis perpendicular to the path of the sun for maximum amount and length of shade. The sand surface can reach a temperature of 175 degrees Fahrenheit on its surface and 140 degrees in the shade. But, only a foot below the surface, the temperature can drop 50 degrees.

Sand storms in the desert seldom really bury anything. The sand is usually blasted away as soon as it is deposited in the desert. Decomposition in the desert also proceeds very slowly. Well preserved bodies have been found that were dead over a hundred years. Skeletons, unless picked by animals, are seldom found in the desert.

The conservation of water is the key to survival in the desert. One generally does not move without water on the sands during the day. One tries to move and sweat as little as possible. Their garments are loose and voluminous yet closely woven. Their outer garments are often white, a color that will reflect the sun. The looseness of the garments acts as a bellows, circulating air over damp skin, and cooling the body by evaporation. The close weave keeps moisture as much as possible within the garment, condensing it back on the skin.